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older | 1 | .... | 5520 | 5521 | (Page 5522) | 5523 | 5524 | .... | 5751 | newer

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    Hello Rick!

     

    Thank you for your suggestion. I do know of the index command and I am using it in my projekt. My problem is that I need the fist layer to be Index 1, the second to be Index 2, etc for the timing to work properly. But I also need Index 2 to be "above" Index 1 (with above I mean Index2 should be visible when in the same position as Index1).

     

    If there was a simple way to just "reverse" the order aftereffects renders the layers I would be very happy. But as I'm typing this I feel like this might not as "simple" as it sounds.

     

    Anyways:

    This is the code I have in the position property of every Photolayer exept the first one. The variables are in German so I did my best to explain every line in the comments.

    You will see I am not to good with expressions so if you don't understand the mess I wrote there I won't hold it against you

     

    Expressions.jpg

     

    Thanks again!

     

    Greetings,

    Adrian


    0 0

    bug.png

     

    Hi, I'm also going through a similar bug. I also checked the fast draft, and it's off. What could be possibly going wrong that I don't see mode for a 3d layer?


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  • 11/21/18--09:53: Re: Bulge Line Effect
  • Hey Mike,

     

    Indeed I was talking about the the ink work for the lines. My current work flow right now is bringing in the composition into After Effects, keeping them on separate layers so that way I can work directly on the ink layer.

    Screenshot (54).png

    The artwork already has some different stroke widths to give it some character already. But when I add the roughen, the line work disappears in some areas and when I try to gain them back, the effect lessens.

    Screenshot (55).png

    Any ideas on fix or work around?


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  • 11/21/18--09:57: Re: Bulge Line Effect
  • Go back to the drawing board and make the line weights the way you want them.  I'll guess these images were made in Photoshop.  Use it.  Don't rely on After Effects to fix problems that are best solved in another application.


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    Well, your screen shot hasn't even made it to the one second mark.  How do you expect to see time?

     

    Even if you have time selected, remember that AE works in FRAMES.  So you'll see xx seconds, yy frames.  That's just the way it works. 

     

    You won't see 01. 385 seconds, for example you'll see 1 second and a certain number of frames, determined by the comp's frame rate.


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    Why did AE have to convert the project file brought in from elsewhere?  Was it made in a different version?  If so, I recommend sticking to that version, because the newest version of AE is a flat-out-train wreck for the uninitiated.


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    You must put the layers with the green above the layers with the blue.  Are you working in two dimensions or three dimensions?


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  • 11/21/18--10:10: Re: Bulge Line Effect
  • alexandroj84889843  wrote

     

     

    Any ideas on fix or work around?

    If you lines layer has transparency you can try adding a (layer style) stroke after roughening things up to try and bring back some thickness.   It seems intuitive to me that if parts of the lines are vanishing then you need to increase the lines thickness.  You can do this in Illustrator, if that's where you created it, or in AE.   But of course this really limits how much you can control the final look.   It might be worth it to redraw the lines in whatever program you used to make them & add a thickness jitter to your brush.


    0 0

    Apparently no ideas if there's something to fix this ?  I have so many projects on hold because of this, I've been checkin out differences to older version as it seems that earlier projects I've done with the previous versions ( which worked fine ) don't play on preview almost at all.


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    I agree.  Don't be taken in by the supposed improvements and sparkly new features in a brand-new version.

    A new release always 1) has incomprehensible bugs and 2) breaks things that used to work flawlessly.

     

    Why do you think they refer to a CC subscription as membership in the Adobe Unpaid Beta Tester Program?

     

    Stick with something that works.  Screw the new features.


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    If your life does not depend on using the new CC 2019 features -- if your existence on Planet Earth will cease without them... and I greatly doubt that's true -- blow off the new version and revert.  This new version is a train wreck for anyone other than IT folks and those with 20+ years of AE experience.  Don't be taken in by the supposed improvements and sparkly new features in a brand-new version.

     

    A new release always 1) has incomprehensible bugs and 2) breaks things that used to work flawlessly.  Why do you think they refer to a CC subscription as membership in the Adobe Unpaid Beta Tester Program?

     

    Stick with something that works.  Screw the new features.


    0 0

    Hi

     

    So you created the project on CC2019 and yet a week or so later when you opened the file it asked you to covert the same file to AE 2019? Wow thats pretty weird. Did it overwrite the file or append it? From what I am reading it overwrote the file and now nothing appears on you project.

    I can only recommend the following but honestly cannot guarantee it will help bring back the project its original form.

     

    Uninstall with Adobe Cleaner Tool

     

    AdobeCreativeCloudCleanerTool.dmg

     

    Ensure you allow preferences to be deleted.

     

    Reinstall and see what happens. Like I said its not a guaranteed fix but would be an option I would consider if I were in your shoes.

     

    Mo


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    @Dave LaRonde "Why do you think they refer to a CC subscription as membership in the Adobe Unpaid Beta Tester Program?"

     

    Lol gotta love your take on this.


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    Raato  wrote

     

    Apparently no ideas if there's something to fix this ?  I have so many projects on hold because of this, I've been checkin out differences to older version as it seems that earlier projects I've done with the previous versions ( which worked fine ) don't play on preview almost at all.

     

    Well, then why on God's Green Earth are you beating your head against a wall trying to use the new version?  Revert to a version that works!  Don't be taken in by the supposed improvements and sparkly new features in a brand-new version.  Will your life end if you don't have the new features?  I doubt it.

     

    A new release always 1) has incomprehensible bugs and 2) breaks things that used to work flawlessly.  You need an IT degree or 20+ years' AE experience to get it to work, and I doubt you have either.

     

    Why do you think they refer to a CC subscription as membership in the Adobe Unpaid Beta Tester Program?

     

    Stick with something that works.  Screw the new features.


    0 0

    What Dave said.  See that 01:00 at the end of your timeline?  So your timeline IS displaying time.   In between each second is frames.  It looks like in your case about 29 of them.      The road ahead is long, sister.


    0 0

    Somehow I started a new composition and was able to hold cntrl and get this to show up. I also changed my project settings when opening it to start at 0 instead of some crazy number. Idk haha I just started watching Tutorials today and have never used it. Using Adobe Premiere Pro def helps me kind of understand, but holy ****, this thing has so many levels. I just closed out and reopened and some how the settings are still the same. lol so I will go with this for now. Thanks for the help! I think I got it!

     

     


    0 0

    opening from a different machine will result in the same issues unfortunately.

     

     

    We were able to open the project in CC 2019 and save down to 18 and it worked! So that can be a solution.

    Whatever was preventing CC 18 to open it, has been fixed in 19 and so all is well!

     

    an earlier half-solution I wound was to import the project in a new one and hit "stop" right before it would reach 97%.

    This resulted in a TON of error messages (something like 200) that I had to constantly press ESC to dismiss, BUT it imported the comp structure with all layers, animations, effects and mask applied!

    All layers though are "recovered" and are 300x200 placeholders. So I have to go layer by layer and recreate whatever solid/null/media and replace it. Good thing I have good memory!

    The good thing though is that, once replaced with the correct layer source, everything works...connection, animations, links, masks, effect...etc etc

    It's still a bit of a technical challange, but way easier than having to re do all the original creative work and animations!


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  • 11/21/18--10:52: All New Comps are Blurry!?
  • So I booted up a project and started to work on some new comps, but every comp ended up having blurry assets. Every other comp is still fine, but anything new is terribly blurry unless I go full resolution while playing the comp (still blurry when not playing). The only solution that I came up with for this was copying the old comps to make new ones, but this seems rather tedious and backwards versus just making a new comp. Does anyone know how this can get fixed? All my settings are pretty much default and I know it's not an illustrator issue because even when I make shape layers out of the ai files, they still get blurry. Anyone else having this issue? It's pretty new. I even purged my memory and cache just to be safe. Drawing a blank as to what to do and could use some help.

     

    Thank you.

     

    Old comp versus a "drag to new comp to cop" (using the copy paste method works better and doesn't become blurry)

    Screen Shot 2018-11-21 at 1.23.09 PM.png

     

    Example of a copied comp with new assets versus the ai comp file with the same assets.

    Screen Shot 2018-11-21 at 1.26.19 PM.png


    0 0

    There is no way to reverse the rendering order. You will have to either keyframe the top layer manually and rewrite the expression on the second layer to get the animation you want or take a different approach.

     

    I have about a hundred expressions that move layers into position based on the in-point and out-point of a layer. They are not tied to layers above and below. I think they basically do what you are trying to do but all I have to do is to set an in and out-point for all layers and then sequence the layers. This expression takes the position of the layer before the expression is applied, then moves the layer in from the left, it bounces to a stop, then just before the layer ends it drops off the bottom of the frame. It automatically corrects for position and scale. Maybe it will give you some ideas:

    sif = effect("slideIn Frames")("Slider");

    sof= effect("slideOut Frames")("Slider");

    // find in and out point

    inTime = sif * thisComp.frameDuration;

      if (effect("Match SI SO")("Checkbox") == 0) {

      outTime = sof * thisComp.frameDuration;

      }

      else if (effect("Match SI SO")("Checkbox") == 1) {

      outTime = inTime;

      }

    // Fix  layer size when scaled

    sf = scale - [100, 100];

    xSize = width + (width * sf[0]/100);

    ySize = height + (height * sf[1]/100);

    realSize = [xSize, ySize];

    // Set Positions

    spx = 0 - realSize[0] + realSize[0]/2 ;

    rstx = value [0];

    rsty = value[1];

    epy = thisComp.height + realSize[1] - realSize[1]/2;

    // create movement

    freq = effect("bounce Frequency")("Slider");

            amplitude = effect("bounce Amplitude")("Slider");

            decay = effect("bounce Decay")("Slider");

        posCos = Math.abs(Math.cos(freq*time*2*Math.PI));

      nt = time-inPoint;

        y = amplitude*posCos/Math.exp(decay*nt);

    moveIn = Math.min(linear(time,inPoint,inPoint + inTime,spx  ,rstx-y));

    moveOut = Math.min(easeIn(time,outPoint - outTime,outPoint - thisComp.frameDuration,rsty ,epy));

    [moveIn, moveOut]

     

    I hope this helps you figure out your production problem. I've saved it as an animation preset by selecting the Effects to grab all the sliders and preserve their names and the Position Property. It will work with any 2D layer. There's a modified copy for text layers, and I have another one that is about 80 more lines that work with 3D layers. My idea was to create presets that eliminated the need for any keyframes.


    0 0

    As Dave and I both pointed out, your previous composition was only one second long.  You must have mistakenly thought it was 1 minute long.   AE time readout works like this:   00:00:00:00 = Hours:Minutes:Seconds:Frames.


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