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Most recent forum messages

older | 1 | .... | 5680 | 5681 | (Page 5682) | 5683 | 5684 | .... | 5751 | newer

    0 0

    alessandroc74893316's solution totally worked for me! Uncheck "Beta: Use unicode UTF-8" option. Thank you very much!!


    0 0

    In the Preview Panel, enable Cache before Playback - see if this helps.


    0 0

    I have a weird thing in after effects CC 2019 timeline, it see to be very jerky/ jumpy and it looks like the timeline has a weird grid so when I try to scrub through the animation it is very jerky/jumpy.


    0 0

    here is a screen shot of what my timeline looks like.Screen Shot 2019-01-05 at 9.04.03 PM.png


    0 0

    In mocha, you draw a tracking spline onto a new layer, in mocha's layer stack. When you paste data in AE, after tracking, you can choose which mocha layer is the source.


    0 0

    Do I need 2 null objects for both videos? I kind of got it to work but tracking was out


    0 0

    Yes - one Null for each tracking data - I am assuming you are pasting Transform Data.


    0 0

    yes pasting the transform data to each null object, its after this I am getting stuck. If i link video 2 to 1 the whole video will follow the link 1 track, vice versa.


    0 0

    Using AE CC 2019 and AME CC 2019 I rendered a video that had some 3D layers including some 3D lights. This was classic 3D. There were also masks.

     

    It took a while to render some preview frames and I think I probably stopped it rendering the RAM preview at certain times (eg. by pressing Escape or space or something). Anyway at some point I rendered it with AME and at some points the layer flickered badly (like some effects weren't being rendered properly but were on other frames) and what should have been masked out (subtract mask) sometimes appearing (flickering into view - like some frames were bad but others were correct). The strange flicker type issues occurred in the rendered video from AME CC 2019 and also when I did a full RAM preview in AE 2019.

     

    Doing a purge of all cache for that version of AE and then re-rendering in AME CC 2019 fixed the problem and it rendered correctly.

     

    Is AE ensuring that it only uses cached frames that are completely rendered for actual renderings and ensuring that if a RAM preview is stopped part-way through it ensures it won't use partially rendered cached frames as though they were fully rendered cached frames?

     

    Is this issue only in AE CC 2019 & AME CC 2019 and not other versions?

     

    How do badly cached frames get stored in the cache or how do only partially rendered frames get stored in the cache when I assume they shouldn't (if it should store partially rendered frames in the cache surely it should properly store something that tells it where it rendered up to for that frame (eg. which layers/effects/masks were applied so it can continue with the rendering of that frame instead using that only partially rendered frame from the cache).

     

    I was using Windows 10 with AE CC 2019 when this issue occurred.


    0 0

    I've been having problems with After Effects CC 2017 and above. I can't launch either CC 2017,2018, or 2019, but CC 2015 works. I don't know why.... I've also tried reinstalling multiple times, including reinstalling Adobe Creative Cloud. I don't have a problem using CC 2015, but I made all my presets with 2018 and I can't use them on older versions.

     

    My laptop has CORE i7, NVIDIA GEFORCE 920mx, and 12GB of RAM.

     

     

    I've been getting different errors, but this is the one I get most, and I am getting right now:

    (I've also sent crash reports to adobe)

     

    <?xml version="1.0"?>

    <!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd">

    <crashreport serviceVersion="2.1.1" clientVersion="2.1.1" applicationName="After Effects" applicationVersion="16.0.1" build="48" source="Windows-Client">

    <time year="2019" month="1" day="5" hour="19" minute="45" second="4" timeoffset="-480" timezone="Pacific Standard Time"/>

    <user guid="d4327bdd-1b5b-451d-982d-1a3d8aef3fce"/>

    <system platform="Windows 10 Home" osversion="10.0" osbuild="17134" applicationlanguage="en-us" userlanguage="en-US" oslanguage="en-US" ram="12152" machine="Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz" model="Intel64 Family 6 Model 78 Stepping 3" cpuCount="4" cpuType="8664" cpuFreq="2592 MHz"/>

    <crash exception="EXCEPTION_ACCESS_VIOLATION" exceptionCode="0xc0000005" instruction="0x00007FFA32EABEBE">

    <backtrace crashedThread="0">

    <thread index="0">

    <stackStatement index="0" address="0x00007FFA32EABEBE" symbolname="clGetGLContextInfoKHR"/>

    <stackStatement index="1" address="0x00007FFA32D27245" symbolname="GTPin_Init"/>

    <stackStatement index="2" address="0x00007FFA32C9E915" symbolname="GTPin_Init"/>

    <stackStatement index="3" address="0x00007FFA32C9F9D4" symbolname="GTPin_Init"/>

    <stackStatement index="4" address="0x00007FFA32CBF75C" symbolname="GTPin_Init"/>

    <stackStatement index="5" address="0x00007FFA32C79772" symbolname="clEnqueueTask"/>

    <stackStatement index="6" address="0x00007FFA36D21F9A" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="7" address="0x00007FFA36CEC5CB" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="8" address="0x00007FFA3882684C" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="9" address="0x00007FFA388293BE" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="10" address="0x00007FFA38829581" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="11" address="0x00007FFA38829082" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="12" address="0x00007FFA748B986F" symbolname="RtlRunOnceExecuteOnce"/>

    <stackStatement index="13" address="0x00007FFA70D8417A" symbolname="InitOnceExecuteOnce"/>

    <stackStatement index="14" address="0x00007FFA3882899C" symbolname="clEnqueueWriteBufferRect"/>

    <stackStatement index="15" address="0x000000000F051E7C" symbolname="GF::OpenCLModuleSources::AddKernelStrings"/>

    <stackStatement index="16" address="0x000000000F056E7F" symbolname="GF::OpenCLModuleSources::AddKernelStrings"/>

    <stackStatement index="17" address="0x000000000EFAB1BB" symbolname="GF::Initialize"/>

    <stackStatement index="18" address="0x0000000014B731BF" symbolname="GK::Initialize"/>

    <stackStatement index="19" address="0x000000000C97C592" symbolname="ae::prem::AudioConformUtils::AudioConformUtils"/>

    <stackStatement index="20" address="0x000000000C98EB7F" symbolname="PREM_Birth"/>

    <stackStatement index="21" address="0x0000000181E81EE4" symbolname="NIM_SetCmdName"/>

    <stackStatement index="22" address="0x0000000181E15288" symbolname="CEggApp::BirthPkgGrpD"/>

    <stackStatement index="23" address="0x0000000181E1F476" symbolname="CEggApp::IEggApp"/>

    <stackStatement index="24" address="0x0000000181DCBE46" symbolname="CEggApp::CEggApp"/>

    <stackStatement index="25" address="0x0000000181E4D54B" symbolname="egg::dynamiclinksupport::SetMemoryLimits"/>

    <stackStatement index="26" address="0x00000001818B32F3" symbolname="AEWinMain"/>

    <stackStatement index="27" address="0x0000000140002C38" symbolname="unknown"/>

    <stackStatement index="28" address="0x00000001400038BD" symbolname="unknown"/>

    <stackStatement index="29" address="0x0000000140003EDA" symbolname="unknown"/>

    <stackStatement index="30" address="0x00007FFA73333034" symbolname="BaseThreadInitThunk"/>

    <stackStatement index="31" address="0x00007FFA74903691" symbolname="RtlUserThreadStart"/>

    </thread>

    </backtrace>

    <registerSet>

    <register name="RAX" value="0x0000454F948D53B4"/>

    <register name="RBX" value="0x00007FFA32D271C0"/>

    <register name="RCX" value="0x0000000000000028"/>

    <register name="RDX" value="0x0000000000000000"/>

    <register name="RSI" value="0x0000000000000000"/>

    <register name="RDI" value="0x0000000027ACA330"/>

    <register name="RSP" value="0x0000000000BFC220"/>

    <register name="RBP" value="0x0000000000BFC380"/>

    <register name="RIP" value="0x00007FFA32EABEBE"/>

    <register name="EFL" value="0x0000000000010206"/>

    <register name="LastExceptionToRip" value="0x0000000000000000"/>

    <register name="LastExceptionFromRip" value="0x0000000000000000"/>

    </registerSet>

     

     

    <binaryImageSet>

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    <binaryImage start="0x00007FFA711A0000" end="0x00007FFA7129A000" path="ucrtbase.dll"/>

    <binaryImage start="0x0000000180000000" end="0x0000000183655000" path="adobe\AfterFXLib.dll"/>

    <binaryImage start="0x00007FFA4D460000" end="0x00007FFA4D50A000" path="msvcp140.dll"/>

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    </crashreport>


    0 0

    I‘m having trouble rendering any After Effects animation through AME CC 2019 in h.264 if audio is included. At first, I wondered if complex vector layers were causing problems but all the animations render fine without audio. AE is able to successfully  render the compositions with audio in lossless format. These are simple 10-15 second test comps without nesting, expressions, or even effects.

     

    The exported comps appear to render (no errors) but nothing plays back. The resulting .mp4 files are much smaller than expected and display no thumbnails.

     

    I don’t often render AE comps with audio directly to AME but usually do a final assembly in Premier. In this case, the familiar workflow adding audio directly in Premiere to the lossless AE clip gave the same result.

     

    Working with CC 2019 AME/AE/PP on an iMac 4 GH i7 32 GB RAM running OS x 10.13.6.

     

    ANY help appreciated...can include links to files or screenshots if needed. Perhaps I have overlooked a simple setting, as I’m an intermittent AE user.

     

    Thank you,

     

    Felicia Lovelett


    0 0

    I'd double-check the Output Module after adding the comp to the AE Render Queue.


    0 0

    This is what the timeline looks like when you're zoomed in really far; the colors are alternating to indicate each frame.
    Are you intending to be zoomed in so closely? You can hit minus - to zoom out.


    0 0

    I don't know how to read these crash reports, but here are some thoughts:


    Any 3rd-party scripts or plugins installed?

    Any other audio/video hardware installed on your system that might be conflicting?

     

    Have you reset your preferences? These are not necessarily removed when you uninstall/reinstall.

    Try using the Creative Cloud Cleaner Tool when uninstalling.

     

    If none of these suggestions help, you should contact Adobe Support directly for help.


    0 0
  • 01/05/19--22:12: Re: Help with animation
  • You'll likely need to do at least some manual work to make this satisfying, but I'd do the base animation with a few shape layers.
    A technique like this can probably get you pretty close to the sticky/liquid look.


    0 0

    Nope, still doing it mate


    0 0

    Im also using macbook pro 2018. its a good configured laptop. But its very poor when working with aftereffects. I cannot be able to enable gpu. It only works in cpu.,


    0 0

    Hi there, I'm currently using after effects CS6 and am trying to save a project but I can't seem to render it because the following error keeps appearing: "The name of the output module is already in use. Please use another name". I know it has nothing to do with the name of the output file as I've tried changing its name but the same error keeps popping up. Does anyone know the solution to this problem or anything that might help? It would be greatly appreciated!!Screen Shot 2019-01-06 at 2.29.53 pm.png


    0 0

    Hi:

    I have the same problem importing, Premiere Pro 2019 also has Problems with ProRes 4444 files containing an alpha channel. I found a video in YouTube #Viddyoze (and other MOV) Alpha Fix Adobe Import #Tutorial - YouTube that resolve my problem. In a lower third, overlays, etc., just changing the compression of the clip from Animation to PNG,

    Deep Million colors. Using the Juicer from Digital Juice and also you can do it with Quick Time Pro.

     

    Edwin


    0 0
  • 01/05/19--22:55: Re: Help with animation
  • I watched that video today I also had a play with Animate CC today. The movement of the outward lines is good, but it also animates the static parts of the shape, but I think I might have a way around that :-) Ultimately I know that it's not as simple as one click. Will share my progress on here.


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