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  • 12/04/18--09:34: Re: Time-Stretch and Layers
  • Please post the name of the program you use so a Moderator may move this message to that forum

    -A program would be Photoshop or Dreamweaver or Muse or Premiere Pro or ???

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  • 12/04/18--09:37: Re: Time-Stretch and Layers
  • I am using Adobe After Effects CC2019

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    Hi Imeilfx,


    My GIF is a bit too long for PS. PS limits to only 500 frames. Mine is about 18 seconds, well over 500 frames.

    I have a low FPS. Also, I created several GIFs before this and never encountered this problem. I haven't a clue what setting has changed to make these files so large on export. Please let me know if anything else strikes you. Thanks!

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  • 12/04/18--10:00: Re: Time-Stretch and Layers
  • Discussion successfully moved from Adobe Creative Cloud to After Effects

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  • 12/04/18--10:21: Re: Time-Stretch and Layers
  • Layers are completely independent in After Effects unless you use parenting, expressions or effects to tie one layer to another. Please describe your workflow and provide screenshots with the modified properties of the layer(s) that are giving you problems. Just select the layer, press U twice, PrintScreen and paste to the forum.

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    When you create an animated GIF you should have no duplicate frames, the frame rate should be no higher than 15 (12 is better) and you should be controlling timing by setting the duration of individual frames. For example, a one-minute looping banner with transitions between 10 different slides that need to be on screen for 6 seconds could be as small as  if the transitions were all 1/2 second at 12 fps. 10 X 12 = 120 + 6 frames held for 10 seconds each makes the entire one minute animated gif only 126 frames long. I used to do that kind of work all the time for clients.


    18 seconds at 12 fps is only 216 frames. At 15 fps 18 seconds is only 270. If there are no duplicate frames in the GIF I can see no reason for any more frames than that.


    Think of animated gifs as cartoons. Buggs Bunny looked just fine at 12 FPS. That's right, traditional hand-drawn animation was and is actually only 12 frames per second because each drawing was photographed twice. There is no reason I know of for an animated gif to be more than 15 fps.


    This animated gif that I found on the web is only 10 frames:


    That's how you make an efficient animated GIF. After Effects alone is not the right tool.

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    If there's no video, I'd move this entire task to Photoshop, which has specific features for creating animated .gifs and won't swell the file size to that degree.

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  • 12/04/18--11:04: Re: Time-Stretch and Layers
  • Ok, thanks Rick for your explanation.  I used Time Warp instead and was able to achieve my desired result.  I am sure it was a user error.  Thanks again.



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    To be honnest I never did GIFs in AE. I made animations in AE and export them to Ps as I described but never did and export file as a gif from start to finish in AE.
    As for GIF restrictions in PS - 500 frames is more than enough to export when you are remembering about adequate fps to for your animation. And lower fps = smaller file size so why render more fps when you don't need them.

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    I am using the turbulent effect of several blocks of text which, I suspect, makes additional frames when imported into Photoshop. But I will attempt PS again with this and see if I end up with the desired result. 

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    Try lowering fps as Rick said - 24, 25 or 30 fps is not necessery for gif.

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    I am an extreme novice at After Effects.I know how to do basic functions and manipulate effects, but I haven't fully grasped the logic of the program. So, a bit of your terminology has gone over my head but I understand your general point. I'll explore your recommendations (along with imeilfx) to see if I can generate the appropriate sized file. I can't thank you enough for your insight.

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  • 12/04/18--12:16: rendering
  • when,I,rendered,a,composition,It,came,out,huge ,387,gb ,there ,were ,no ,components, ,in that ,project ,that ,exceeded, 300 ,mb 12 ,layers ,mostly ,stills, 2 ,shot, video, clips  one 4 seconds long the other 5 minutes.

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    Has anyone looked into this as of the latest AE version?


    I have begun looking at the 3 options, mercury software, mercury metal, and mercury open cl.  Metal seems to be a bit faster than the other two.

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  • 12/04/18--12:25: Re: rendering
  • Ok. As it is quite hard to read what you wrote because of commas everywhere I gues I understood you so if you are asking why your final file size is so huge - before we can answer you pleas tell us:
    a) how do you export your file
    b) what format and codec you are using for export
    c) how long is your final video (is it 4+5 seconds that you wrote or longer_
    d) what is the resolution of your composition
    e) what is ther resolution of your final render
    Only knowing those we can diagnose and tell you what is going on and what you are doing wrong.

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    When you step through the frames in Photoshop make sure there are no duplicates. No identical frames. If you find 24 duplicate frames you can delete 23 of them and just increase the time you spend on the remaining one. If your GIF is 12 fps just set the duration of the remaining frame to 2 seconds and you have just reduced the file size by 23 frames. Animated Gif's and Animated SVG's are the only fairly modern formats that I know of that allow you to set the duration of each individual frame.

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    I just purchased a new computer for gaming and video editing and decided to purchase the overpriced i9-9900k as it seems to fit my objectiveand money wasn't an issue at the time.


    My question is: Should I bother overclocking ALL 8 cores or just overclock 1 core? The benefits to overclocking 1 core is that I can push it maybe 0.1-0.3 GHz higher than if I were to OC all the cores. Also, I'll probably be able to maintain better CPU temps, and whatnot.


    I know that After Effects does not make use of all the cores as effectively as other video editing softwares, and so I would like to hear your expertise on this matter.


    Thank you.

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  • 12/04/18--13:46: 3D Text Effects not showing.
  • I'm making a lyric video in after effects and I'm trying to convert the text into a 3D object to use with a camera.  My issue is when the text becomes a 3D object, the text won't render with its effects (glow, blur) or outline.  It just comes up as a solid red alpha on the text.  I have it on Classic 3D for my 3D Renderer.  I'm not sure if it's something with my Mac or I installed something wrong.  I tried this with a solid layer and it renders effects just fine.  It's only the text.  I opened an old project from CS6 from my old Mac and had no issues.  Any suggestions would be highly appreciated.  Thank you!

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         I hope you didn't blow all your money on that card!  I recommend getting software called Render Garden, which lets AE use as many cores as you can spare.

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    We need a screenshot with the modified properties of the text layer revealed. Just press the U key twice, PrintScreen then paste to the forum. This is almost certainly a user error but without seeing what you are doing it could be a hundred different things.


    In the meantime, I strongly suggest that you take a look at the user guide by looking here: Basic AE


    There are some tutorials there that are pretty good at explaining exactly how to do text animations and deal with 3D layers.

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