Thanks for reply.
Can you tell me about audio file.
When importing the audio file in project then we play the project the audio sound corrupted.
Thanks for reply.
Can you tell me about audio file.
When importing the audio file in project then we play the project the audio sound corrupted.
I'm new to After Effects and I can't figure out how to do this. Here's the context. It's a lyrical video. The lyrics are separated and spreaded all along the timeline. I want to make them appear and disappear with simple scale animations. I want them each to go from 0% to 100% scale in 0.5 seconds from their beginning, and then from 100% to 0% scale in 0.5 seconds from their ending. I can do it one by one, but it'd be ridiculously tedious to do that for every bit of text in every lyrical video. Copy-pasting the keyframes one by one is also too tedious. The closest I've come to achieving this was by animating the first piece of lyrics (it remains on screen by 3 seconds), then saving it as a preset, then applying that preset to all lyrics. But A) I still had to put the timeline indicator at the beginning of each piece before applying the preset (which doesn't make it any better than copy-pasting) and B) the duration didn't adjust to each piece, it was always 3 seconds long (just as I saved it from the first piece), no matter if it was applied to shorter/longer pieces, so it was completely out of sync. There must be a really easy way to do this, but I haven't been able to find it. Thank you for reading and I hope you can help me (if you can, I'd appreciate a reasonably detailed explanation, of course).
You should study up on production audio. MP3 files are not suitable for production. The video standard is 48 KhZ 16-Bit Wav or equivalent. You want uncompressed audio in your video files. Audition is a good tool for converting your consumer audio files to production format. You'll have fewer problems.
Audio also has to be rendered for preview in AE. This takes time.
I would simply create and save an animation preset.
If you want to experiment with expressions you can write an expression that will look at the in and out-point of the layer and set up a scale change based on those properties. I have more than 200 of these that I have set up and saved to a common library.
I would suggest that you study up on text animators and saving animation presets in the User Guide. An hour of study will save you days of fooling around. The easiest path to the study guide is the Search Help field in the top right corner of After Effects.
Hat jemand eine Ahnung wie ich mein bearbeitetes Video speichern kann?
The help files recommend to work with the presets. HD preset comes with 2 artboards And that’s a good thing. The second artboard will allow artwork bleed out of the first artboard.
Ever since 2017 I've had this issue with after effects:
No matter which kind of footage I import, the rendering process will provide me with random green and black frames
and the only way to get rid of this problem is to duplicate the footage, drag the duplicate one frame ahead to skip the black/green frame and then move on.
Which means that I have to look at every single frame in my compoisitoin which is extremely time consuming, something that I wanted to avoid by using after effects.
Can anyone help me out here or tell me how I can contact the good guys from Adobe to report this?
It really doesn't matter where the footage comes from btw, footage from games is prone to such things, because of the codecs and general quality I know that,
but the footage from my Sony Alpha 6000 shouldn't and yet, when imported in After Effects, it behaves the same way. (Just like footage from any other camera btw.)
It's getting really out of hand and I want this to be fixed.
System specs:
Intel I7,
Nvidia RTX2070
24GB RAM
Try updating or rolling back your graphics driver directly from the video card manufacturer’s site.
File > Export
Sorry but that can't be it. These kind of mistakes were happening with my old Grahics card too, which was an Nvidia GTX970 and I always keep my drivers updated. When I bought the RTX I really thought these frames would go away, but the driver and the card obviously don't matter
Hi Forum.
I made an animation, using particles. In the particles emitter type, I have added a light (Named Emitter) and It follows the path perfect. But because I have
added a camera to the scene which rotates 360 degrees I noticed I can see both ends of the Particle Emitter, I only need for the front section to follow the path, it looks
odd, while the camera is rotating having both ends of the particles spin, its like the front is chasing the rear end.
when I change the emitter type to point, it eliminates this problem, but then the particles are all over the place, not following the specified path accordingly. Is there a way to have the emitter light and only view the front section of the particles. I have attached a small animation GIF file.
Will do, thank you so much!
Hello AE Community!
I am trying to make an animation of a logo I made, wherein 4 atoms (orbiters) rotate infinitely around the artwork. Now, I have been able to achieve this for the most part, however, I need the atoms to follow the elliptical paths in my artwork.
Here is the artwork:
I followed a YouTube video that shows how to orbit objects, but the end result is that they remain in a flat plane (I hope I described that correctly). I just need to modify it so that the atoms follow the ellipses in my artwork. Otherwise, I have achieved all that I want it to do.
Here is the tutorial I followed:
Anyone know how to make the atoms orbit like they do in the tutorial, but also while following a specific elliptical path, such as the ones in my artwork above?
My after effects stop working , when i start after effects i got 3 error messages
After Effects warning : Error parsing properties list from file Workspaces.xml it has been renamed to Workspaces.xml.old
After effects error: string memory leak
like demonstrated in the tutorial, setting the objects to "orbit towards camera" will make them always face the camera. this way the don't reveal their flatness.
you can also make the path anyway you like in 3D (adjust in in 3d view) and skip the whole "orbit towards camera" business since it's only needed if you are using a null and you don't have to.
you could also simply fake it. make the objects move in the path you want, then before moment they need to be above/below the artwork you can split the layer. make the second part of the layer below/above the artwork. this way you have half of the movement below and half above (this is the easiest way)
here are examples of each technique:
hello all, I apologize for the noob question but I’m having an issue. I am NOT a hardware person and know the basics of the inside of a pc. I am starting to get more into AE and it’s really giving me issues when trying to watch anything and edit. I have done the basics with clearing the cache and memory but I’m having a huge problem. It’s taking 15-20 mins to render 20 seconds of video. I went out and found a PC I thought was good enough. If I’m missing something or if the PC needs upgrades please help!
- Windows 10 Home
- Intel Corp i7-2600 CPU @ 3.40GHz (I thought more than enough from what I have read.
- 8GB (I know this is min specs but can’t be this troubling)
- 64-bit OS
- 707 GB Free Space out of 930GB total
- NVIDIA GeForce GTS 250
im not sure what else to do but it’s really effecting my business and I have been resorting to Premier instead which works fine. But my projects are getting more complex and AE is needed. Thank you guys in advance.
For a bit more information, here is what I tried:
- Changing the Graphics Card (obviously)
- Right click on the footage and set it with the advanced settings to "flowing video"
- Right click on the footage and adjust the framerate to another value
- Recoding the footage into another format and then tried using it
Follow up question: Do these frames dissappear when Iupgrade to Windows 10? Because currently I am still using Windows 7, what are your experiences?
Thank you for your reply and for the orbit project file. It does everything I want it to do, except for one thing. So I just made a quick screen recording to show what I want, all I did was record as I manually dragged the object in the path I want it to follow:
How would I make the orbiter follow that path, but still maintain the smoothness and the way it goes in front of and behind the object, like it does in the original tutorial video I posted?
Depending on what you're doing in the comp, that render time is just about right. AE is by no means a speed demon!
I would also transcode that mp4-h.264 clip to a good intermediate codec for use in AE.