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  • 01/03/19--02:33: Re: Aspect Ratio issue?
  • Thanks for the tips – looks like a combo of increasing the background 1% and adjusting the size of the comp slightly so its divisible by 4 has done the trick.

     

    Much appreciated


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  • 01/03/19--02:50: Re: Helo me with te marks.
  • THAAANK YOU!. Spent hours to find that solution on my Scandinavian keyboard. ctrl + 8 :-D


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    Thanks for answer, but the freezes are baked into the footage, go fixing the camera system will not resolve that.

     

    Going back to my original question: I'm looking for a way to generate a new frame based on the frame before and after.


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    Hi tracip25829679,

     

    Sorry for the import issue. It seems like an issue with old media cache. Clear the cache and see if it fixes the issue.

    The default location of the media cache is listed in this article: FAQ: How to clean (delete or trash) media cache files?

    Please let us know the status.

     

    Thanks,

    Vidya


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    Hi everyone,

     

    Having issues using keyframes when doing animated text boxes. I like using the "Scale" in text animation with these boxes. However, sometimes the boxes stops appearing. I'll keyframe from 0% start to 100% start and it won't show the box, just the text.

     

    Keyframed

    Screen Shot 2019-01-03 at 2.45.35 PM.png

     

    You can see "Theater", but not the white box as with the image below where I don't keyframe it.

     

    Not keyframed

    Screen Shot 2019-01-03 at 2.46.36 PM.png

     

    Here are the expressions I use:

     

    SIZE:

     

    s =thisComp.layer("TEST TEXT");

    x = s.sourceRectAtTime(time-s.inPoint,true).width;

    y = s.sourceRectAtTime(time-s.inPoint,true).height;

     

    [x,y]

     

    ------------------------------------------------------------------------------------------ -----------------

     

    POSITION:

     

    content("Rectangle 1").content("Rectangle Path 1").size/2

     

    Any solutions? Thank you.


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    The evaluation is based on the visible pixels of alayer, so naturally it has nothing to do when there are no visible letters and the expression may even break down due to values being zero. You need to add a safeguard with an if()else{} or similar to determine what to do when there are no visible letters and/ or set a minimum size for the white area.

     

    Mylenium


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    You have to ask over at VC. None of that has anything to do with AE's own OpenGL/ CL/ CUDA.

     

    Mylenium


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    I don't think that's even possible because those functions aren't exposed, so you're probably out of luck.

     

    Mylenium


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    Shape layers calculate their coordinates from the center, not the top left corner like otehr layers or for that matter mocha. The immediate solution therefore would be to use a standard solid, not a shape layer. Otherwise it could of course be fixed by recalculating the coordinates with an expression or massaging them in mocha.

     

    Mylenium


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    Hey, thanks for the answer (and sorry for replying late)

     

    >I would recommend that you make it blink by cut.

     

    What is "blink by cut"? I understand your second advice and i love the "soften the edge of the mask" idea so thank you for that But since you said the second one is faster, i wanted to ask you to be sure


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    I think I figured out the bug.

     

    Here's what an offsite post house sees, all of my embedded markers are intact.

     

    markers screenshot.jpg

     

    Now, are you all ready to have your minds blown? If I create a new comp by clicking on create new composition in the project window and then drag the file onto the new comp, only some of the markers (sometimes none of the markers show up). See below as a reference (yes, this is the same exact file that the post house received).


    Screen Shot 2019-01-03 at 10.40.42 AM.png

     

    Now, if I drag the exact same clip onto create new compositionall of the markers show up as expected.

     

    Screen Shot 2019-01-03 at 10.44.20 AM.png

     

    What the heck? It seems I've stumbled across some type of bug adobeaftereffectsAfterEffectsAfter Effects

     

    Is someone else able to recreate this issue and potential workaround on their system?


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    I did that before for another project but it was a comic drawing and eyelids was easy to draw. I can't do it for current image tho, tried several times but it didn't satisfy me :/


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    >I can tell you more if you like.

     

    Well yes I check the script and looks like it could be useful, but will we be able to close eyes for a long time? Let's say for 3-5 second. And do we have to use/create a sound file?

     

    (I really love the script tho, it could be useful later anyway. Thanks )

     

     

    edit. by the way, sorry for the late reply :/


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    Hi,

     

    I'm using the AEGP_AddCompToRenderQueue API to add a composition to the render queue.

    Here's its signature:

     

    SPAPI A_Err (*AEGP_AddCompToRenderQueue)(                                        AEGP_CompH comp, /* >> */                                        const A_char* pathZ);

     

    A problem occurs when my paths contain unicode characters. I'm holding everything as wstrings, but then I convert to utf8

    before passing them into the API, since it calls for A_char. Unfortunately, it seems like it doesn't like utf8; for example,

    passing the filename string

     

    testš.mp4

     

    causes the render queue to save a file as

     

    testš.mp4

     

    How to solve this?

     

    I'm working on Windows.

     

    Thanks in advance.


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    You could simply speak the sounds yourself.  I think the key to figuring out how best to use would be to determine how long the clip is.  The eyes would begin in the close state and blink via sound to open.  In that case, essentially, they would be closed more than open, so long as there were no sounds.  Now, that said, you could easily just play with some keyframes after the fact to adjust.

     

    For example, I'd probably make one sound and just duplicate it. So, if one syllable sound opens the eyes, probably 2 key frames.

     

    That means that if on first keyframe they are closed, second keyframe they are open and would now remain open.  They duplicate those again at a point in time of your choice and she will blink again.  To remain closed a bit longer, you'd just copy the keyframe in which they are closed and slide out the open eye keyframe to the right.  That would then keep eyes closed for longer period.

     

    A combination of the automated and manual procedure.


    Eric


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    https://forums.adobe.com/people/Mo+Moolla  wrote

     

    Hi

     

    How is your scratch disk set up? And on what drive type is it?

    The correct setup of the scratch disk which houses the disk cache files is of paramount importance as this is the area that preview files are generated in. The best solution is to have a scratch drive as a seperate SSD with nothing else on it.

     

    Also take note that even though you were just previewing audio there are a few factors to consider:

    1. Bitrate of the file

    2. Did you hit space or . or 0 to preview

     

    Mo

    Sorry, when you refer to scratch disk you mean where the cache is located?

    If so it's located on the adjacent Samsung EVO 860 1TB SSD in E:/Caches/After Effects with 500GB provided.

     

    Also I hit space, though when I press "." it runs smooth no problems at all - curious.

     

     

    So lets say that you have everything perfectly optimised for AE on hardware side - I would recommend you conversion from mp3 to wave - that takes literally seconds and can save you many headaches.

     

    I converted the mp3 to a wav and unfortunately it didn't solve the issue. And in fact when I just have a composition with nothing but a stationary unmoving red rectangle (ie no imported files) it still performs the same.

     

    I should also make clear that the in software performance is also terrible, when I grab and drag the end of a layer for example (again, just a red rectangle) it responds after about a half a second but it makes it really hard to do things like line up multiple layers since it lags behind so far.


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    One last question : )

     

    Do i need to create an eyelid for this?

     

    Or do you think it will be natural enough if i use it for eyes directly?


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  • 01/03/19--08:09: After Effects appcrash
  • i downloaded aftereffects from cc and everytime i am opening the app it shows stopped working


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  • 01/03/19--08:53: Re: After Effects appcrash
  • When you ask a question you need to provide some basic information

    -Forum quick start https://forums.adobe.com/docs/DOC-5601

    Mac or Windows, and EXACTLY which version of the operating system?

    Recent Mac AND Windows operating systems have been known to cause "odd" problems

    Are you using a computer Administrator account with full read/write permission?

    Exactly which version of the program do you have that is causing problems


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    You might need to... looking at the pic, it looks like there is enough there already to work with, but i would be concerned about the lashes, they are very dark and thick. you may need to paint a "down position".

     

    ( love the artwork btw )


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