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    How did you render it from character animator?


    you need to export it with a file format that supports alpha channel, I would suggest export it as PNG sequence

    then reimport the sequence into after effects

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    Quit AME, save the aep file with a different name,

    now, add it to AME render queue ( with different name and location)

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    You exported to H.264/MP4, which cannot have an alpha channel.

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    So what should I do ? how to export this differently ?

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    I was wondering if there is some way to use standard or maby not so obvious AE/Adobe tools to (hence Post Render Actions) do that

    That is exactly the example given in the help file. Remember that while you cannot predict the frame order of an image sequence job distributed to multiple computers, you can predict the order that jobs in the queue will be started.


    As to why AE doesn't have an obvious tool (such as a "transcode to.." option in the post-render actions menu) it's mostly because AE was never designed to be at the delivery end of a workflow. In 'classical' VFX/post you would always want to render image sequences if the job was heavy enough to warrant network submission, because chances are some frames will need re-doing. The editor, in turn, would want the image sequences because every transcode, however carefully done, messes with the picture.

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  • 01/06/19--10:58: Performance issues
  • Hey everybody, hope your new year is fab!


    I have a performance issue between my laptop and my desktop, my laptop is way faster and this is confusing me and I am hoping one of you fine people can help me work out why.


    Laptop spec:  Asus N56V, i7 3610QM 8core 2.3GHz, Intel HD4000 and Nvidia GT630M with 16Gb Ram
    Desktop: AsusP9X79 motherboard, i7 3930k (6 core + 6virtual cores) Nvidia 1050Ti silent and 64Gb Ram


    Both windows 10 64bit with the latest version of After Effects
    Both use Samsung SSD's
    All default instal settings


    The only major difference is that my desktop is also my studio computer so After Effects is using an ASIO audio driver for sound (and I almost expect this to be the cause of the issue and no I have not tried it without audio, which I will do in the next few days now I have thought about it).


    The issue I am having in After Effects is if I do a simple 1080p project, but some simple text in then get a camera (nothing special just the default) moving over the text with a MP3 audio playing (think 20 seconds of lyric video) then my desktop just grinds to a halt and struggles yet my laptop just gets the job done and this makes no sense to me as the Desktop is clearly better in virtually every way and to my mind should throw this project around with ease.


    Anyone got any ideas of the why and if possible how to get my desktop moving better than my laptop?


    Many thanks in advance

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    So I did it and got many many many PNG files.

    How do I turn them into a clip whom I can take to Ae ?

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    Hello friends and Happy New Year!


    I would like to ask something that has been asked many times but there is a detail which has not been answered.

    My issue is the following:

    As you know, there is the well known rolling credits jittering issue. There is the flickering issue, as well.

    I know that you must not use 100% white font color. But even if I use 90% or 80% or 70%, there is still a little flickering going on. I cannot go under 70% because in my credit roll there are some words that are less "bold" than others and when the font color is at 70%, they look two dark.


    The other thing is the well known issue of using an expression so the scrolling can be smoother, without jittery font edges.

    The thing with this expression, though, is that you cannot easy ease the scrolling speed at the end. As a result, the credit scroll stops very abruptly.


    The abrupt stop is may main issue. The expression which forces the animation move every pixel (so you avoid subpixeling issues) is useless to me if I can't easy ease it at the end.


    And something else.... In order to get over with such problems, isn't there a way to create absolutely perfect rolling credits with no artifacts and flickering, without using any expression? Somebody said that you have to make a Photoshop layer, containing all your credits and then convert it into a vector which never loses quality when scaled. But this doesn't solve the problem either because the problem is the animation and not the layer itself.


    So the question is what software and technique do the blockbuster Hollywood films use in order to have perfect rolling credits....

    I think we'll never find out...


    Thanks a lot!


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    [ and ] does move layer to a playhead. It trims layers inPoint/outPoint with Alt + [ and Alt + ], unless you have mangled your keyboad shortcuts.


    To zoom out in the timeline, simply hold - (minus) key.

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    Perfect rolling credits - Hollywood style:

      • Make sure that the font is thick enough to avoid antialiased top and bottom edges of the majority of the characters
        Screenshot_2019-01-06 11.42.09_RW69ct.png
        Becomes this with a little tweaking and you can see it at 800% magnification factor:
        Screenshot_2019-01-06 11.46.08_Tqj0Pa.png
    • Make sure that the titles move exactly an even number of pixels per frame - you can't fudge on this
    • If you must slow down the credit roll at the end then thick fonts are a must, you can't have thin lines slowing down, it just will not look good


    To slow down a credit roll use an expression like this to get the credits to roll:

    s = time/thisComp.frameDuration * 4;

    [value[0], value[1]-s]


    The expression will allow you to position your credit roll anywhere on the screen to start and move the text precisely 4 pixels per frame. That is a pretty safe speed. The lower the frame rate of the film the harder it is to get a smooth looking credit roll but 4 works for 24 to 30 fps if you properly line up the font before you start. The expression will also allow you to use motion blur.


    Then pre-compose the text layer, press Alt/Option + Ctrl/Cmnd to enable time remapping, set a keyframe where you want the titles to start slowing down, set another keyframe when the titles get to the stopped position, delete the last time remapping keyframe, then slide the third keyframe down the timeline a few frames and enable ease out, then fine-tune the slowdown using the graph editor.  You'll have a smooth credit roll that has the best chance of appearing smooth when the video is full screen, then slows down at the end and stops in the right position.


    If you check you'll see that maybe one in 100 feature films have rolling credits that slow down at the end because they almost always look bad. This is your best option. It is exactly the way a hardware character generator used in live TV production works, the text matches the scan lines and moves exactly an even number of lines per frame. If you slow it down at the end you live with the judder. Things are going to be moving so slowly that you can't hide the judder very well with motion blur.


    You also should know that if the scan rate on your display (monitor) is not an even multiple of the frame rate of your video, the credit roll will almost certainly appear to have some random juddering. If your film is going to be viewed in countries with 60Hz power (most of the world) then the refresh rate is probably going to be 60Hz or a multiple of that so your comps should be 29.97 or 30 fps to avoid the problem with your credits. If your film is going to be viewed in countries with 50HZ power then the best frame rate will be 25 fps. If the film is destined for theatrical release in most of the world then 24 or 23.976 is OK but 30 or 25 will work because modern digital projectors can match the frame rate of most source files.


    If your movie is destined for YouTube or Vimeo then I can't recommend rolling credits with thin fonts because the image is going to be scaled for most viewers and it will not look very good. You are better off with a different type of title design.


    I hope this helps.

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    just import one image onto after effects, you will notice that AE will turn on image sequence by default

    then all PNG sequence will be imported as one video footage.

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    If you are concerned with render time and you are primarily doing the final editing in an NLE like Premiere Pro then I would strongly suggest that you invest a hundred bucks in Render Garden. You can render as suitable DI while continuing to use After Effects to produce more product, experience little or no performance issues in AE if you have even a modest system, and RG will even render an H.264 file you can use for client review or posting to social media after the DI is complete. My render times on my laptop (MacBook Pro - latest and loaded) are about 60% faster than using the AME and a typical compositing project that would take over an hour to render on my iMac Pro are kicked out in about 15 to 18 minutes including the h.264 copy to send to a client. The most important improvement to my productivity is that I seldom of ever wait for renders anymore, I just keep working.

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    Thanks so much, the advice is much appreciated, cheers and happy new year

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    I did exactly as you said.

    The film is 4K Scope (4096x1716) - 24p native. I followed your instructions and the outcome was..............

    F A N T A S T I C!!! When I am viewing it in full screen the rolling is absolutely flawless! I managed to make a good easy ease but I think I'll go with the "non slowing down" at the end.

    Perfect!!! I took everything under consideration and worked just fine! If you miss something, you can't nail it. You must follow every step. Even the refresh rate of the monitor plays a crucial role.


    Thanks a lot!


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    I got some questions about Pins & Boxes - how to ensure that a box in a dynamic layout always preserves at least a certain minimum size.

    This is actutally surprisingly simple, as I explain in this quick tutorial. The key is that you can create additional pins that are not linked to any text and mark the desired minimum size.


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    Hey Rameer,

    ( I'm glad you liked the animation ^_^ )

    the exact same thing happens when I render in AE's render queue .... no flapping.

    I don't know what to try anymore !!

    thanks for your comment.

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    So I did that and it uploaded a single png photo to Ae. :/

    0 0

    Hello, I'm very new to After Effects and was following this tutorial for creating an end card for my YouTube Channel: How to create a Stylish YouTube End Screen Template in Adobe After Effects CC (+FREE Project) - YouTube

    I was an idiot and have not hit Save yet. I am now afraid to because I can no longer see anything on the preview panel.
    I have spent a very long time making my background and don't want to redo everything. All of the settings for the different layers are still there, nothing's changed except I cannot see anything at all on the preview panel except blackness.


    I would appreciate some help with this. I have no idea what happened and my Ctrl + Z and Shfit + Ctrl + Z-ing doesn't do anything...
    I would like to know if I screwed everything up for good or if I just accidentally chose to hide the layers or something with an accidental keyboard shortcut.
    Thank you!

    0 0

    So in the upper right, I figured out that if I hit 'Libraries', then it showed me my view I wanted again, and then I figured out that choosing 'All Panels' got me back to what I wanted to see. But 'Default' is still with an all black video screen. I wonder if I messed up the Default now?

    Either way, I got my stuff back so it's visible so I guess I figured it out.

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  • 01/06/19--14:19: Re: Performance issues
  • I think it's the mp3's.  Sure, Adobe SAYS compressed audio is okay, and it is.... until it isn't.  Weird, huh? 

    So I never use the bastards -- it's ALWAYS uncompressed audio.

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