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    Excellent. Thank you!

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    So the issue is not caused by multiple OS drives being mounted.  I did a another clean install of the Oct Update with only the NVMe mounted and the problem still persists.  So I imagine the issue must be with the Windows Oct Update considering it occurs on both CC 2018 & 2019 versions of AE + PR.  I was going to upload crash logs, but AE didn't seem to generate any on my system.  Perhaps there's still the possibility that it has something to do with the OS running on the NVMe itself (in UEFI Bios mode) vs an SSD in legacy mode.


    Eitherway, after reading forum posts from Bill Gehrke about drive setups, I see a fast NVMe is best utilized as a media drive, it's wasted as an OS drive, so I'm abandoning my Windows Oct update attempts and sticking with my current Windows Apr build on my SSD and using the NVMe as my active project / media drive.

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    You can do this using star shape and repeater effect, here's the thing you ask for Dropbox - Stars.aep

    if you need to do changes you can play with this 2 main parameter, also by adding few key frames you can animate the stars as you want

    Screen Shot 2019-01-11 at 6.24.36 PM.png

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    Yes sir, that is correct. Every variable I know to check is the same, to include using the same color theme within the color theme window. I have the issue when I use the effect "Generate>Fill" as well as within the shape layer "Contents>Rectangle1>Fill1." I can also replicate the issue with text using the eyedropper from the "character" panel. It seems it doesn't matter which version of the eyedropper I use, if it is picking from the color themes window it will be incorrect.

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  • 01/11/19--09:24: Re: Problem
  • Yes, I am.

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  • 01/11/19--09:32: Re: Problem
  • Ok. no więc porozmawiajmy po polsku tak będzie łatwiej. Powiedz czy odpowiedź udzielona przez OussK odpowiedziała na Twoje pytanie i pomogła czy dalej jeśli nie - pisz (już po polsku) a postaram się pomóc.

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    I'm looking for a plug in or script that could help with a very specific issue. I have an object that is out of focus and I need to replace what is behind it. I'm aware of the regular methods and techniques to achieve this, but I'm looking for a faster way. I'm looking for a way to use a filter such as Stroke or Edge Finder in conjunction with a mask to create an outline on the layer. I want to mask the object at the point of the last solid bit before the blur begins and apply a filter that creates a stroke on the mask. Instead of using a single color the stroke, I want to have it sample the color of the pixels of the image at the edge of the mask and expand them outward. Basically, I want fake a "Strait Alpha" so I can defocus from there. Does anyone know of anything that can help achieve this? Thanks.

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    I hate to say it, but there is absolutely NOTHING automatic about color correction,  Forget about that effect you're using.  There are experienced pros who make Big Bucks for their color correction skills.  They didn't pick up those skills by looking in a Cracker Jack box.


    Sure, there are effects that can HELP make the task easier like Lumetri but it will still take 1) work and 2) experience using the effects.  One of those you can do, the other takes repitition.


    Also, being self-taught in AE will leave vast gaps in your knowledge of the AE Basics.  You have hamstrung yourself.  You can help remedy that by looking at the AE tutorials on this web site.  On the Creative COW, Andrew Devis has an excellent series of tutorials called, appropriately, AE Basics.  Don't worry if they're on AE CS6 -- they're BASICS, and about 95% will still apply.


    Assuming you can learn AE just by farting around with it is like spelunking blindfolded.  That's not an exaggeration.


    For example -- did you know that you can split a move clip at the point of the cut(s)?  I think not.  Highlight the clip and place the timeline cursor (Officially called the CTI -- Current Time Indicator) at the point of the cut, and use the CMD-d (mac) or CTL-d (win) keyboard shortcut to do the split.


    AE also has its own arcane terminology.  Fail to learn it, and you'll be like an American among Mongolian speakers.


    A final note: you chose the wrong Adobe video application to learn first. 

    I'd start with Premier Pro:  learning PP is like learning to drive the family car. 

    Learning After Effects is like learning to fly an F-22 Raptor for combat.

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    I agree this would be most useful. Not sure why it's not possible.

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  • 01/11/19--09:59: CC 2019 Ram Preview Issues
  • I just updated AE CC 2019 and when opening a project from CC 2017 certain layers don't show in preview and my RAM preview goes for about 1 sec then stops when it hits the first layer that isn't showing.


    When I try to set the time indicator further along the comp I get the error "Cached Preview needs 2 or more frames to playback"Screen Shot 2019-01-11 at 9.57.34 AM.pngScreen Shot 2019-01-11 at 9.57.14 AM.png


    Any thoughts? Project still works fine in 2017.

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    Hi karaleeg04,


    I tried testing this on my machine. When I uploaded a MOGRT to Google Drive, it shows up as a MOGRT but if you double-click it, it shows the components inside.

    I found out that downloading the MOGRT without going inside it works just fine.


    Hope this helps.


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    I've been trying to have about 100-150 echo's on a shot in after effects. Unfortunately, it seems that after about 50 echo's the processing limits the amount of echos created.


    I have included screenshots with echo at 50, another at 75 and a final one at 100. As you can see, they all have similar lengths in echo trails. The effect that I desire is to have longer tails to the echo effect.


    Maybe I am not understanding correctly how echo effect behaves, but according to the information on adobe help, my echo trail should be longer with more echo's.


    This effect is applied on footage stretched by a factor of 5/100. (20 times faster)


    Thanks for your help,






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    Dragging and dropping any assets from AE to CC Libraries does nothing. Am I missing something?

    Tried in CC2018 and CC2019 no go either.

    I want to share a composition between projects can't figure out how to do this.

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    The only way to render faster in AE using your GPU is to use GPU accelerated effects. Most features of AE use the CPU (and only one at that) so clock speed is the single most important way to speed up your renders. Using a SSD for your cache is helps with reading and writing data which is a common bottleneck in AE usage.


    Hope this helps,


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    I would really love some help trying to get AE to run a lot better doing 3D. It really slow and a lot of the Ray-Traced 3D functions are disabled. My render time is beyond slow and really not workable.


    Is there anything I can do to improve my situation with the hardware I have or is it time for a new machine altogether?


    I have a:

    Mac Pro

    High Sierra 10.13.6

    2.7 GHx 12 Core Intel Xeon E5

    32 GB 1866 MHz DDR3

    AMD FirePro D700 6144 MB


    Your help is much appreciated!


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    Hello everyone, am quite new to After Effects. Am looking to create a scene in which an Imperial shuttle lands and then takes off. I have searched to find a good tutorial to coach me in creating the landing and takeoff, specifically the dusting off effect. Can someone point me in the right direction please? Thanks

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    Hi joseph.468606,


    +1 on dj.summitt's comment.

    Have you tried updating your GPU driver?

    When do you get this error exactly?




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    Hi , no i didn’t update my GPU driver.

    When the rendering is finished , i close after effects and when i just click on the rendered file (the video file) , that moment my laptop shuts down and that error pops up.

    by the way when i open the laptop again the video won’t open also i noticed that it’s size becomes so large (about 1.5Go)

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  • 01/11/19--12:02: Re: tracking, overlays ?
  • I don't know of a specific tutorial but you should start by going through the User Guide and Mocha AE tutorials. You can find Mocha AE tutorials on the Borris FX site. Here is a pretty good Mocha AE series: Mocha AE tutorials - YouTube


    You can access the user guide by typing motion tracking in the Search Help field in the top right corner of AE. Don't use the help menu, use Search Help. I've been using AE for more than 20 years and I probably use search help at least two or three times a month to review the user guide and check for new things.


    If you don't have a budget you can do some pretty decent 3D tracking using Blender. Blender ( is an open source incredibly powerful free 3D app. 3D tracking is different than Motion tracking. Here's a blender tutorial that shows you how to track an arm and attach a 3D object.

    When you get the object tracked you attach the replacement:



    You can't do that kind of thing in After Effect without spending quite a bit of money on 3rd party tools. You can use Blender to create the 3D geometry and match it to the camera move, then do the roto and composite in AE.


    When you get the basics down the best workflow is to plan your shot taking care to make sure that you have recorded enough detail to easily do the tracking and masking you'll need to do. Then you track the surfaces and add the composited elements. If you are new to AE I'm guessing that the first composite of your first shot is going to take you about 100 hours of study, fiddling around and experimenting. You might find s tutorial that will get you through faking one of the shots in the sample video in a couple of days, but to understand and know what you are doing is going to take a while.


    This shot could probably be recreated with a shape layer, Ball Action, a gradient map, and Mocha AE:

    Screenshot_2019-01-11 11.26.59_r1TglP.png

    The shot where the actor throws on his backpack

    Screenshot_2019-01-11 11.28.12_FnM9NW.png

    Is probably going to require you to 3D track the geometry of the coat, recreate that geometry, texture map the 3D object, and do some roto work. If I were bidding that shot would probably calculate about 20 hours with an experienced crew. The entire video would require several AE artists and several days.

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    Hi, Brigitte!  I have an idea about what you might be observing.  Every time you add a 2D or 3D edit using the VR Comp Editor, you are creating a sub-comp that is only a partial field of view in your full, equirectangular 360 frame.  If you apply a blending mode to a layer that either touches or traverses the (edit) comp boundaries, that seam or edge is going to show up back in your full, equirectangular, 360 output comp.


    If that is what's happening, what you would see in the output comp is the blending mode drawing correctly on whatever layer you've applied it to (they should work, and they work for me here), but it will only draw within the boundaries of the edit comp.  Each edit comp's boundaries are defined by the edit comp size, the field of view, and the camera orientation.


    As Brian mentions above, if this does NOT describe what you're seeing, please poke me with more information, or if you can share a project or screen shot of what you see, it might help diagnose what's happening.

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